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The Witcher remake dev pledges to "remove" the parts that "are simply bad," and I think I know what's first on the chopping block
By Ali Jones published
News RIP to Geralt's 'artwork' collection
Future Games Show Spring Showcase 2024 to broadcast on March 21
By Dan Dawkins published
News Tune in to see over 40 anticipated upcoming titles on PS5, Xbox, Switch and PC, with some exciting changes to the show
Homeworld 3 recaptures the tone of the classic RTS while realigning it with a new generation
By Edge Staff published
Preview Big in 2024 | Homeworld 3 recaptures the atmospheric feel of the classic RTS with substantial additions
The 50 best games of the '80s, ranked
By Edge Staff published
Best List From Raid On Bungeling Bay to Elite, here's out definitive ranking of the best games of the '80s
Can Paradox beat The Sims at its own game with Life By You?
By Edge Staff published
Preview Touted as the "most moddable life sim" ever, Paradox talks to Edge Magazine about turning regular human experiences into a thriving digital playground
How Hi-Fi Rush came together to deliver "kinetic action comedy" inspired by Edgar Wright and Shaun of the Dead
By Chris Schilling published
Interview Interview | Edge explores the story behind Tango's surprising smash
Life By You might become The Sims 4's biggest competition, but it was partially inspired by a very different game
By Jasmine Gould-Wilson published
News Eventually, everything comes back to chess
Arkane's sci-fi immersive sim Prey was a shock to the system, for players and its developer alike
By Rick Lane published
Feature Holiday Long Read | A sci-fi classic that's only gotten better over time
Holiday Long Read: Edge magazine in conversation with Dreams developer Media Molecule
By Chris Schilling published
Feature Holiday Long Read | Earlier this year, Edge magazine went in-depth with Media Molecule to chat Dreams and the studio's 'play, create, share' ethos
Call Of The Wild: Edge 393 explores how the creators of Payday are bringing the heist genre into the future with Den Of Wolves
By Edge Staff published
News "We wanted a fresh start – to really make it something different"
How a parchment of ideas evolved into the RPG work of art that is Pentiment
By Chris Schilling published
Interview Holiday Long Read | Edge magazine explores the making of Obsidian's uniquely eye-catching hit
Kung fu by way of Elden Ring: Edge 392 dives into Everstone’s lavish sandbox adventure, Where Winds Meet
By Edge Staff published
News “We are firm believers that an open-world game offers players unparalleled freedom”
With Kojima Productions on board, 2010's Castlevania Lords of Shadow remains one of the action adventure dynasty's most intriguing installments
By Jon Bailes published
Feature Opinion | 13 years on, it's safe to say Kojima Productions and MercurySteam vamped things up a few notches
Exploring the unlikely development of Halo – from RTS to third-person, Mac to console, concept to an Edge magazine perfect 10
By Alex Spencer published
Feature Interview | Marcus Lehto talks Edge magazine through the history of one of the biggest, most recognized names in video games
Paper Mario The Thousand Year Door was a hilariously dark joke we didn't expect Nintendo to ever tell again
By Abbie Stone published
Opinion Opinion | And then it went and told it all over again anyway - this time with a distinctly different tone
How Final Fantasy 15's spoiled royal camping trip was saved by the friends we made on the way
By Jon Bailes published
Opinion Opinion | "What these episodes and other additions in 2018's Royal Edition can't do, however, is complete the game"
Yakuza 6: The Song Of Life is a bittersweet swansong for RGG's stoic Dragon that heralds a new beginning, for better or worse
By Alan Wen published
Opinion Opinion | "It would be a lie, however, to say that we don't relish the promise of another adventure with one of video games' greatest protagonists"
Stalker: Shadow of Chernobyl's brutal wasteland has grown more thrilling with age
By Edwin Evans-Thirlwell published
Opinion Opinion | A classic that gets better, and more terrifying, with time